George Palmer
George Palmer
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Ormond Beach, United States

Summary

New skills and new Job:
Engineer, Design II/Lead Animator/3D Modeler
Company Name:
Sparton Corporation - UNDERSEA WARFARE SOLUTIONS Full-time (Elbit Systems of America)
Dates Employed Oct 2018 – Present
Employment Duration 5 yrs 4 mos
Location Deleon Springs, FL

-Managing the Animation Department.
-Planning and Scheduling Work instructions for the production floor.
-Import Sparton's SolidWorks CAD models into Maya. Then rebuilding them with a perfect Topology replacement mesh, that can be used and maintained in MAYA, SAP 3D Visual Enterprise and UNITY.
-Create new Models- Scene Props to Assist with Product or Concept Products that don't have a Drawing yet.
-Reducing triangle counts, creating UV layout per model, creating textures and material for each.
-Create Story Boards before Animating.
-Setup Rigs, Set Driven keys, and controllers for moving product parts to be animated in Maya. (Not main job)
-Animate product assembly steps in Maya to be used on the assembly line.
-Animate product assembly steps in SAP 3D Visual Enterprise Author to be used on the assembly line.
-Importing Maya Models plus Animations to Unity, setting up animations for use in WEBGL, UNITY PC Standalone Platform.
-Organizing modular reference model system and naming conventions.
-Updating and maintaining the internal website for animated Work Instructions.
-Maintaining and Managing Agile processes within the animation department.
-Product Proposals, Art and 3D model renderings and demos, Graphic Design material for marketing.
-Product Trade show Videos and Product Animations, Art and 3D model Poster renderings .
-Create GUI (Graphical user Interface) for managing Work Instruction animations for manufacturing line projects. Plus company manufacturing audits.
-Mechanical Rigging/Animations
-Wire/Cable interaction Rigging and Animation
-Assembly line Animation/Paper Work Instructions
-UI/UX Design (Content delivery tools for user interfaces, mainly the production warehouse)
-Creating Animation videos for Marketing, specifically how our products work.

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Skills

Concept ArtEnvironment DesignGame DesignArtGraphic DesignUnity3DUnreal Engine3D ArtistTexture ArtistJiraenvironment Prop Artist

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
UVLayout
UVLayout
SpeedTree
SpeedTree

Experience

  • Engineer, Design II/Lead Animator/3D Modeler at Sparton Corporation - UNDERSEA WARFARE SOLUTIONS (Elbit Systems of America) · Full-time
    Deleon Springs, FL · On-site, US
    November 2018 - Present

    -Managing the Animation Department.

    -Planning and Scheduling Work instructions for the production floor.

    -Import Sparton's SolidWorks CAD models into Maya. Then rebuilding them with a perfect Topology replacement mesh, that can be used and maintained in MAYA, SAP 3D Visual Enterprise and UNITY.

    -Create new Models- Scene Props to Assist with Product or Concept Products that don't have a Drawing yet.

    -Reducing triangle counts, creating UV layout per model, creating textures and material for each.

    -Create Story Boards before Animating.

    -Setup Rigs, Set Driven keys, and controllers for moving product parts to be animated in Maya. (Not main job)

    -Animate product assembly steps in Maya to be used on the assembly line.

    -Animate product assembly steps in SAP 3D Visual Enterprise Author to be used on the assembly line.

    -Importing Maya Models plus Animations to Unity, setting up animations for use in WEBGL, UNITY PC Standalone Platform.

    -Organizing modular reference model system and naming conventions.

    -Updating and maintaining the internal website for animated Work Instructions.

    -Maintaining and Managing Agile processes within the animation department.

    -Product Proposals, Art and 3D model renderings and demos, Graphic Design material for marketing.

    -Product Trade show Videos and Product Animations, Art and 3D model Poster renderings .

    -Create GUI (Graphical user Interface) for managing Work Instruction animations for manufacturing line projects. Plus company manufacturing audits.

    -Mechanical Rigging/Animations

    -Wire/Cable interaction Rigging and Animation

    -Assembly line Animation/Paper Work Instructions

    -UI/UX Design (Content delivery tools for user interfaces, mainly the production warehouse)

    -Creating Animation videos for Marketing, specifically how our products work.

  • Senior Artist at Raydon Corporation
    Port Orange
    June 1999 - October 2018

    Raydon Corporation is a global leader in innovative simulation products and solutions. Raydon is the top provider of convoy trainers to the United States Armed Services.

    www.raydon.com

    Qualifications:

    • 18 years of professional 3D modeling experience in the Simulation

    Industry. Creating moving models, props, weapons, architecture, and

    Terrains worlds.

    • 3 years professional experience 3D modeling, environmental props and terrain creation and texturing for the Unity3D engine. https://www.behance.net/gallery/51588549/Unity-3D-Graphic-Novel

    • 2 years professional experience 3D modeling, environmental props and terrain creation and texturing for the Unreal engine.

    • 18 years of experience texturing 3D Models, environmental props, terrain skins

    • Lifetime of Knowledge, skill development and schooling in Traditional Arts. Plus line drawing, Painting, Sculpture, Drafting and Photography.

    • 13 years of experience in Graphic Design ranging from a number of

    artistic and professional disciplines that focus on visual communication and

    presentation.

    • Lead on many projects during the 18 years at Raydon. Following

    agile best practices.